Java Programming Language
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Java Programming Language

Prerequisites
To succeed fully in this course, students should be able to: 
- Be competent in creating programs in any programming language or have completed SL-110-SE6: Fundamentals of the Java Programming Language 
- Create and edit text files using a text editor

Course Objectives 
- Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism 
- Execute a Java technology application from the command line 
- Use Java data types and expressions 
- Use Java flow control constructs 
- Use arrays and other data collections 
- Implement error-handling techniques using exception handling 
- Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas 
- Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams 
- Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets 
- Create multithreaded programs

Course Content
Module 1 – Execute Your First Java Application • Examine the JDK 
- Analyse a simple Java technology application 
- Execute a Java technology application

Module 2 – Model a Real-World Process with a Java Application 
- Break down a Java technology application into its parts 
- Examine the concepts associated with creating, referencing, and using objects 
- Create an object and declare a reference to an object type

Module 3 – Create a Class: Fields and Constructors Syntax 
- Create a class statement 
- Declare and initialise fields: using defaults, explicit values and constructors 
- Examine directory layout and packages

Module 4 – Create a Class: Methods Syntax 
- Examine method interface and method body 
- Use simple arithmetic and logical expressions 
- Create statements, including branch and loop statements 
- Use advanced method design techniques for: Method Overloading: Pass-by-Value: The this Reference

Module 5 – Create a Class: Encapsulation 
- Examine the concept of encapsulation 
- Implement encapsulation in Java technology 
- Use the static keyword

Module 6 – Create Arrays 
- Declare and create arrays of primitive, class, or array types 
- Explain why elements of an array are initialised 
- Explain how to initialise the elements of an array 
- Determine the number of elements in an array 
- Create a multidimensional array

Module 7 – Create a Subclass Using Inheritance 
- Examine the concept of inheritance 
- Implement inheritance in Java technology 
- Override methods of the object class 
- Create polymorphism through subclasses 
- Use the instance of operator 
- Cast objects 
- Use the final keyword

Module 8 – Error Handling Using Exception Classes and Assertions 
- Define exceptions 
- Handle exceptions using the try, catch, and finally clause 
- Describe exception categories 
- Identify common exceptions 
- Develop programs to handle your own exceptions 
- Use assertions 
- Distinguish appropriate and inappropriate uses of assertions 
- Enable assertions at runtime

Module 9 – Declare and Use Specialised Class Types 
- Create abstract methods and abstract classes 
- Declare and use interfaces 
- Declare and use nested classes 
- Use enumerated types

Module 10 – Using Generics and the Collections Framework 
- Write programs that use sets, lists, and mappings 
- Create natural and custom ordering by Implementing the Comparable and Comparator interfaces 
- Use generic collections 
- Examine wildcard parameter types 
- Write program to iterate over a collection

Module 11 – Transfer Data Using I/O Streams and Readers 
- Write a program that uses command-line arguments and system properties 
- Construct node processing streams 
- Serialise and deserialise objects

Module 12 – Perform Console I/O and File I/O 
- Write a program that reads from standard input 
- Describe formatted input and output 
- Read from and write to a file

Module 13 – Implement Multi-Tier Applications Using Networking 
- Develop code to set up the network connection 
- Use ServerSocket and Socket classes for implementation of TCP/IP clients and servers 
- Describe URL and URLConnection classes

Module 14 – Implement Multi-Threaded Applications 
- Define a thread 
- Create separate threads in a Java technology program, controlling the code and data that are used by that thread 
- Use wait and notify to communicate between threads 
- Use synchronised to protect data from corruption

Module 15 – Building Java GUIs Using the Swing API 
- Describe the JFC Swing Technology 
- Describe the GUI building blocks: containers, components, and layout managers 
- Describe the swing single threaded model 
- Build a GUI using swing components

Module 16 – Handling GUI-Generated Events 
- Define events and event handling 
- Write code to handle events that occur in a GUI 
- Describe the concept of adapter classes, including how and when to use them 
- Determine the user action that originated the event from the event object details 
- Identify the appropriate listener interface for a variety of event types 
- Create the appropriate event handler methods for a variety of event types 
- Use inner classes and anonymous classes in event handling 
- Understand Swing Worker thread and its effect on the GUI performance
 
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Key Details
Duration5 days
 
£1,650
per delegate
 
 
Bookings Helpline: 01933 233884 (Monday to Thursday - 8:00am to 5:30pm and Friday 8:00am to 5:00pm).