3ds Max Fundamentals Introduction
Course Summary
Academy Class are proud to present a three day technical training course designed to introduce new users to the art of 3D Modelling, Rendering and Animation.

Course Content
• User Interface Features
• Modelling – Shapes
• Modelling – Primitives & Meshes
• Cameras
• Introduction to
• Lighting
• Lighting Basics
• Rendering
• Introduction to Materials
• Materials
• Global Illumination
• Introduction to Animation
• Animation
• Effects
• Introduction to Inverse Kinematics
• Introduction to Dynamics
• Introduction to Scripting
• Scene Assembly

Pre-Requisites
Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

Audience
This course has been designed for the professional who wants to create 3D graphics for print or animation. Target customers are architectural practises, visualisation studios, production houses, advertising agencies or other such departments that work in large organisations.

On Completion
• Find your way around the user interface.
• Understand shapes and how to create them.
• Understand polygon primates, how to create and manipulate them.
• Create cameras and place them.
• Create lights and place them.
• Add a material to an object.
• Create a simple animation.
• Render your scene to an image file.
• Understand the principles of the more complex parts of the program.
 
Course Dates
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Tools
 
Key Details
Provided by:
Academy Class


 
Duration3 days
 
£697
per delegate